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Minggu, 10 Juli 2011

preserve by me, what is explored in one years ago, which capture in a set of colored fragments :D


potsdamerplatz ...
This sophisticated building, located in Germany but. ownered by Japanese.( Akio Morita founder of sony corp)







Rabu, 06 Juli 2011

ASDFQWERTY

FOR THOSE OF YOU WHO HAVE TROUBLE SPELLING***
AOCDRNDICG TO RSCHEEARCH AT CMABRIGDE UINERVTISY, IT DSENO'T MTAETR WAHT OERDR THE LTTERES IN A WROD ARE, THE OLNY IPROAMTNT TIHNG IS TAHT THE FRSIT AND LSAT LTEETR BE IN THE RGHIT PCLAE. TIHS IS BCUSEAE THE HUAMN MNID DEOS NOT RAED ERVEY LTETER BY ISTLEF, BUT THE WROD AS A WLOHE. IF YOU CAN RAED TIHS, PSOT IT TO YUOR WLAL.

Sabtu, 14 Mei 2011

pSyS - please show your skills




Best combination Ganker, and Rampage is easy in a race. is the impact generated by the cohesiveness of the team and playing experience. course in the Balance by, new, changelog ² becomes stronger Demon to beat any other pro players.
: pSyS Chop Suey: is the drafter who have had the idea to experiment with the strong assumption that it is a new combination of the most deadly ..
: pSyS hyemi: solo line fighters who are ready to intimidate opponents with creeping power of
over the years playing dota
: pSyS Ozunu: sexy observer point, the power of reading the opponent's strategy is the venomous of the only pure support in pSyS
: pSyS gwyne: cheerleader, a specialist for a hard hero. is one of the important organs in pSyS, and to the spirit of art snout. it was too deadly
: pSyS chipo: instinct tanks, barbarians, and flexibility in role-gang - the carry. Do not ask again, despite having vision problems
: pSyS toua: creeping ability in all forms of attack animation is his natural talents. This certainly is the best carry.
: pSyS itzmebn: although not a core team, do not talk about a slow hand to him, and do not ask the power in the build items, to be sure he could have extreme items

GL pSyS

Minggu, 24 April 2011

GLHF

http://www.mobypicture.com/user/_bufferoverflow/view/9308646/sizes/full

TURNEY FOR FUN


Regards~
GL GF

Jumat, 15 April 2011

im Lee Ji Eun FAN

http://weheartiu.com/forums/user/5605-i-u/

Selasa, 22 Februari 2011

new gear !

Senin, 21 Februari 2011

Doing Battle in DotA !

We have tower killers, heavy defenders, speed-based supporters and pushers. Note that the heroes shown below are not the only ones in the category. Additionally, heroes can easily be part of more than one category.

Tower killers refer to the heroes who, usually through their skills, can destroy towers quickly and effectively. These heroes are extremely helpful to a team, allowing them to appear quickly, destroy a tower, and vanish again before their opponents have time to react. Very often, however, these heroes need some support to reach their full potential.

Heavy defenders. These heroes all have something in common: their ability to stop even the largest of pushes in its tracks. Another aspect of a heavy defender is either their ability to soak damage well, or an ability to cast their spells from a distance. Their spells and defensive skills generally also have a short cooldown. These aspects are important as these heroes are generally the cornerstone of any defense. Thus, a hero like this, when played correctly, will easily prolong an opponent's attack, which drains and weakens them enough for you to counterattack from the relative comfort of your base.

Speed-based supporters are not necessarily heroes that buff the speed of their allies. More appropriately, they are heroes which lessen the duration of a team fight, tower assault or gank. This can be done by protecting the team and increasing their speed (Admiral's Ghost Ship comes to mind), which allows them to take increased damage over a shorter period of time, or by increasing the damage dealt by nearby allies, either via damage amplify (Dirge's Flesh Golem) or by base damage increase (Lycan's Howl). Items can also achieve this effect: the Necronomicon increases the mobility of nearby allies drastically, while Arcane Boots speed up their mana recovery.

Pusher's are, as the name implies, heroes who push the lanes. Without creep support, it is almost impossible to take a tower quickly, due to the regeneration mechanic. As such, pushing heroes are vital to allow quick towers. The second aspect of a pushing hero is that it applies pressure to the enemies all over the map, forcing them to split up and defend multiple points. This weakens them all over, allowing an uncontested victory at the point where you focus your power. Pushers are generally marked by two things: high mobility, and high AoE damage. Without the first, it becomes difficult to push multiple lanes, and without the second it becomes difficult to push even one lane. Items like Shivas and Radiance can help with the AoE damage, while Boots of Travel will easily help support your mobility.

Each team should have at least two of the above heroes. A hero who is a blend of the above becomes even more valuable: we can see that some of the most common picks of the current era are compromised of

* Shadow Fiend: a powerful pusher and tower killer, as well as a team speed-supporter with his aura and a defender with his long-ranged Shadowrazes. [4 categories]
* Medusa: a devastating pusher and a tanky defender, the Gorgon has earned her name as one of the most hardcore carries of the current metagame. [2 categories]
* Alchemist: with his Acid Spray and high DPS, he is a powerful speed-supporter and tower killer. His Spray also makes him a potent defender. [3 categories]

This is not a clear-cut definition of which heroes are good and which ones are bad. Many heroes who are part of two or more categories are not picked in competitive play due to numerous reasons.

However, a team will suffer without heroes who can accomplish the above four aspects effectively. Without the ability to efficiently destroy towers, you lack the ability to efficiently win the game.

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